First off, let me just say migraines are no fun, especially when you found out you get an extra day off and have it ruined by getting the aforementioned migraine. Blerg.

Now for the actual point to tonight’s post (other than to say yes, I am alive): Hunters and The Lurker Below. I’ve seen a couple of searches for “hunter”, “lurker”, and “pet”. There’s a ton of information out there on the fight, a good deal of it linked through WoWWiki. The fight diagram that I used all the time is here, at worldofraids.com. It clearly shows where the adds spawn and where the Main Tank should be standing for an optimal fight. Personally, I ignore the “Raid Position”, as does most of our raid. Now the rest of this is how my guild does the fight. Your mileage may vary. ;)

We’re set up into groups so that groups 3-5 each have one of the outer islands as their responsibility. As you’re looking at the diagram, Group 3 gets the top left island, Group 4 gets the lower left, and Group 5 gets the right island (the one with the hole in it). Each group has a tank, a healer, a dps, and 2 crowd controls. Usually we’re lucky enough to have at least 2 hunters and the rest of the CC being mages. The usual set up with us however tends to be 3 hunters and 3 mages. Anyone who’s CC will go ahead and head out to their island and stay there for the duration of the fight. The tanks and healers spread out on the inner island, staying near where the add will spawn on the inner island. The other two groups are spread out on the inner island with the rest of the raid, making sure to not be near the MT.

“But the pets! Where do the pets go?!” Easy. Set the pet to “Stay” on the inner island, usually directly in front of the outer island you’re on. Standing on the outer islands, you’re still in range to get a Mend Pet off when it’s needed. Since the pets don’t take damage from the Spout that Lurker fires off, you don’t need to worry about healing through it. Just worry about the Whirl he uses. The reason you leave your pet on the inner island is that if it’s out on the outer island with you, it refuses to cross the water and attack the Lurker. Silly fussy critters.

Once someone fishes up the Lurker, the MT picks it up, and then everyone does the DPS thing. For hunters, you go pewpew for two minutes, diving into the water to avoid the Spout when it comes, then popping back up onto your island for more pewpew. If you have a boss mod, like Deadly Boss Mods or BigWigs, you’ll see the timers for when the Spout comes, as well as when Lurker’s close to submerging.

About 10 seconds before the submerge, I go ahead and lay my freezing trap down in preperation for the Ambushers. Lurker submerges, Guardians come up and the tanks pick them up, at which point I put my pet on the one that my group’s tank is on. My partner on the island, usually a mage, sheeps the Ambusher that’s not trapped, and we join in the dps-fest on the Guardian. By the time the Guardian’s dead, my trap’s about to wear off, so I hit my mob with a Scatter Shot. By then, the tank’s up there with the rest of the group, the Ambusher dies, then we kill the sheeped one. The group, except for the other CC and I, has just enough time now to run back to the inner island, slap a bandage on, and take a breath before the Lurker comes back up. The Main Tank picks Lurker back up, Hunter’s Mark and all other dots go back on, and everyone dives as the Spout hits again.

Lather, rinse, repeat. That’s it! :) Enjoy your purples!

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